Gamification in Training

Tuesday, January 27, 2015

As Albert Einstein said, "Learning is Experience. Everything else is just Information". The quote still holds good in today's context even more because we as adults learn by doing and most leading organizations today are investing heavily in what is termed as Gamification of training. Game based training has changed the learning and development field to a very dynamic and fun filled learning space. Gamification has led to developers and educators looking towards gamifying the process of learning through a variety of new techniques using technology and traditional games. This enables trainers to engage learners to create a self -learner attitude. Hence many facilitators are working towards creating effective ways to create a process of fun learning.

Gamification uses the psychology of motivation through the application of game elements and digital game design techniques to non-game problems like business and social impact challenges.

Gamification embeds elements of game like leveling curves and challenges into existing business and social processes including training. It applies thoughtful game design to promote real world objectives such as customer engagement, employee productivity, better learning and health and wellness.

Imagine for a second if you were asked to go on a rescue mission to extract survivors from a plane crash site and in the process learn the following:

Time management
Resource Management

To a learner who thought the training that he/she would be nominated for would be a drag, dry, boring lecture, encounter something like this would certainly inspire him/her to jump back and get involved in the training.

Gamification programs are designed to provide personalized learning catering to the individual needs of the learners by providing them a platform to select the option which best suits their learning styles and interest. This in turn puts the onus on the learner to take responsibility for their learning. These programs also enable the facilitator to keep a track of individual learners progress at each stage of their training. The facilitator can hence focus on how to interact with the learners and identify their weak areas.

Like in a game the learner can go to the next level of difficulty when they have completed the basic levels. The whole host of game mechanics: think level-ups, badges and achievements to unlock, in-training games, avatars and leader-boards adds fun and excitement to the learning environment. The facilitator can award badges, bonus points which can be redeemed at any point. Gamification programs also give the facilitator the advantage of being able to monitor the progress of all the learners as well as setting fresh challenges for them. The level of customization is very handy and helps the facilitator to create personalized environments for their learners. Gamification enables to replace assignments with missions adding the thrill factor to the learning environment. The facilitator can add their mission which can be assigned to any number of learners. An additional feature is that they can invite external facilitators to the mission. The external facilitator is generally a part of the leadership team who plays mentor to each group and guides them through the mission. Now that we understand the relevance and importance of gamification of training Talent Transformation is looking to meet you on your next adventure in the classroom.

Jayesh Prasad
Learning & Development